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Thread Statistics | Show CCP posts - 5 post(s) |

Tyberius Franklin
Federal Navy Academy Gallente Federation
681
|
Posted - 2013.08.09 00:45:00 -
[1] - Quote
Endeavour Starfleet wrote:Sigras wrote:^^ So you would rather have the old CCP back where they would just balance change something and forget about it for 3-6 years?
(cough)Eos(cough) The Domi is balanced with a 10 percent bonus. There are so many other ships in the game that need a balance pass and the Domi is not one of them. Especially when removing their DPS is EASY compared to removing DPS of a turret or missile ship. So yes It could have stood that way for 3-6 years and been fine. Only fools were complaining about the domi and it is saddening to see CCP accepting the arguement of fools instead of focusing development time on aspects of the game that need changing now. (Logistics need so much development time) Logistics aren't even up on the table yet and I severely doubt that this is taking any real amount of time save looking over the usage and effectiveness of the ship on TQ, which is what they should be doing anyways. The revised bonus leaves you at 87% of the effect in range and tracking you had before and the ship was useable even before that bonus was applied. A single Omni tracking link more than makes up the loss.
Edit: Math Fail, I compared lvl 5 of the current to lvl 4 of the revised, you're actually getting ~92% range |

Tyberius Franklin
Federal Navy Academy Gallente Federation
681
|
Posted - 2013.08.09 01:29:00 -
[2] - Quote
Endeavour Starfleet wrote: This is indeed not taking any real time. Not any proper time at all looking at the realistic use of this ship as opposed to a stupid tournament.
The nerfs have to stop now. You let this change go through on this already balanced ship. And it will be Drake 2.0 The Domi will be the cause of all EVE Online's ills and then CCP will be more than happy to nerf it again and again.
The Domi is being turned into a scapegoat. And I do not accept that.
What loss is it suffering from real use? If you don't like it try forming a coherent counter argument rather than spewing paranoid delusions that CCP is out to get a ship that hasn't been the focus of any such attention. All you're doing so far is further proving that CCP not acting on every bit of feedback from all the players is the best thing they can do. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
681
|
Posted - 2013.08.09 01:55:00 -
[3] - Quote
Endeavour Starfleet wrote:What feedback where they getting to start? Where were the countless topics saying "OMFG DAT DOMI TOO GOOD NERF IT NAO!!!111"
Who asked them to make this change? Especially when there have been countless topics to do something about the ability to AFK while cloaked, Logi UI issues and lack of Killboard, Drone UI, etc..
We were idiots when we thought the first nerf to the Drake was going to be anything but a long line of blame the Drake for everything. And now we want the Domi to be that again? I think not. Stop the nerf to an already balanced ship now and it won't be further nerfed later.
This is an unwanted, pointless change that further punishes those who bother to train to actually fly these ships. On a ship that is already balanced.
It is a complete waste of development resources when far more important changes need the time now. Make up your mind, do you really think this is taking any real time or not? Do you also think that rewriting of cloaking mechanics or reworking the UI falls under the same devs? Keep in mind that if those aren't what they do then no amount of task they work on will bring those things closer or push them farther from being complete. No matter how important, it needs to be in the hands of devs which work with those mechanics, not the balance devs.
Also your logic regarding the nerf fails. A ship can't be effectively used as a balancing scapegoat unless there is an abundance of negative feedback. But as you point out that isn't the case. That makes the domi a terrible candidate as a target for new nerfs for any conceivable purpose other than genuine balance passes. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
681
|
Posted - 2013.08.09 20:22:00 -
[4] - Quote
Vyktor Abyss wrote:CCP Rise wrote: The biggest one is that it gets more bonuses to its primary weapons than a missile or turret based ship would.
Here is the sentence that irks me most of all. CCP Rise wrote: primary weapons
Specifically. It is quite comedy that you balancing folks at CCP now consider drones a "primary weapon" on par with missiles or turrets. How many missile launchers or turrets are destroyable by being shot or smartbombed or killed by rats? How many missile launchers and turrets often decide to stop firing by themselves or just stop in space like drones often do? How often do you have to warp off leaving your full rack of turrets or launchers on the field if you even moved 2500m? Drones have some terrible drawbacks you people at CCP selectively forget and don't factor in, before declaring them a "primary weapon" and the recently revamped Domi 'imbalanced'. If you're saying there's an issue with Sentry drone Domis? Please point to the overwhelming evidence of imbalance on TQ... But oh wait....you've actually got no evidence because you'll probably see many more people flying Geddons as a result of the BS changes rather than Domis - so where's the Geddon nerf? And its nothing to do with AT11, except your only evidence of Domi 'ownage' is in AT11.... so... of course we will believe you CCP Rise that this change has nothing to do with AT11. Quite simply an unnecessary change prompted by a long standing CCP desire to homogenize the traditional Gallente 'drone race' superiority, under the guise of game balance. Tosh. While drones undoubtedly have their own unique set of rules as weapons, that in no way prevents them from being the primary weapon of a ship. Rather all it does is change how and when the ship can be used to it best, even if those stipulations seem rather limiting.
Also, why are some of us still pretending we have even a fraction of their knowledge as far as the totality of what is happening on TQ? And as far as the geddon, if the issue is bonused sentry tracking and it has no comparable bonus, what is there to nerf? |

Tyberius Franklin
Federal Navy Academy Gallente Federation
681
|
Posted - 2013.08.13 19:27:00 -
[5] - Quote
Mike Voidstar wrote:Malcanis wrote: I hope you're not comparing long range weapons with short range;
Raven, 6x T2 CMLs with Fury: 507DPS Abaddon, 8x T2 Megabeams (good luck fitting Tachys) with IN Multi: 485 DPS Megathron: 7x T2 425mm Rails with CN AM 429 DPS
Etc.
Not to mention that the Domi's Gardes currently have over 3x better tracking than the Mega's 425mms and better optimal to boot.
tl;dr: Nice try, son.
I hope you are not comparing Gardes to a long range system. Their base optimal is 20k'ish, and their fall off is like 5. Their closest comparable turret probably is pulse lasers, except they can be shot out of space and can't move. Pulses occupy an odd point in the lineup. They get ranges comparable to long range weapons, with tracking and damage associated with short range weapons. Sentries as a whole are effectively a long range system, gardes functioning like the short range ammo for that group. Their base range is 24km by the time you can use them and their falloff is actually 12km. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
682
|
Posted - 2013.08.14 02:38:00 -
[6] - Quote
DominionZ wrote:Not to concerned with the balancing. However between Sisi and Tranq with the same RR fit I went from -170.1 GJ/s on Tranq to -264.8 GJ/s on Sisi. Looks like you messed with more than just drone bonus on the Dominix. That would be really odd as there isn't anything on the domi that should be effecting cap usage. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
682
|
Posted - 2013.08.14 03:19:00 -
[7] - Quote
DominionZ wrote:I would agree but something has been changed. i'll post link of both fitting windows. http://i.imgur.com/Q552ltf.jpg Tranq Fit http://i.imgur.com/PIvc8nF.jpg Sisi Fit Sisi fit shows i have 16 less cap and almost 2s more recharge but the major diff is the Excess cap recharge rate is so different. Also show's i have less CPU and Power grid. Not sure there, but perchance do you have hardwires on TQ but not on sisi? It's the only thing I can think of that may account for both the cap and minor PG/CPU variances in the screenshots. Or maybe skill differences? |

Tyberius Franklin
Federal Navy Academy Gallente Federation
682
|
Posted - 2013.08.14 22:04:00 -
[8] - Quote
Mike Voidstar wrote:Tyberius Franklin wrote:Mike Voidstar wrote:Malcanis wrote: I hope you're not comparing long range weapons with short range;
Raven, 6x T2 CMLs with Fury: 507DPS Abaddon, 8x T2 Megabeams (good luck fitting Tachys) with IN Multi: 485 DPS Megathron: 7x T2 425mm Rails with CN AM 429 DPS
Etc.
Not to mention that the Domi's Gardes currently have over 3x better tracking than the Mega's 425mms and better optimal to boot.
tl;dr: Nice try, son.
I hope you are not comparing Gardes to a long range system. Their base optimal is 20k'ish, and their fall off is like 5. Their closest comparable turret probably is pulse lasers, except they can be shot out of space and can't move. Pulses occupy an odd point in the lineup. They get ranges comparable to long range weapons, with tracking and damage associated with short range weapons. Sentries as a whole are effectively a long range system, gardes functioning like the short range ammo for that group. Their base range is 24km by the time you can use them and their falloff is actually 12km. Either way, Gardes are fine. They are directly comparable to Pulse Lasers, except for the differences between sentries and turrets. They can be stretched out to enormous ranges for their damage, but only with the dedication of a specific ship, multiple mid slots, at least one high slot, and a rig or two. I daresay you would see similar results if you did the same for Pulse Lasers, except you have more options and flexibility in the use of the lasers. I'm not saying there is an issue with them, neither was Malcanis from what I could tell, he is of course free to correct me if I'm wrong. The issue being taken is viewing gardes as a weapon system in isolation to justify comparisons for DPS across SR weapons systems. Even your own standard draws upon the outlier by far regarding optimal range to make the relation. In contrast sentries as a whole clearly operate at LR gun ranges with Grades doing well to replicate the lower range ammo end. |
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